![]() Any fluid displaced by falling natural walls is not destroyed, but transported to directly on top of the fallen walls.Supported natural terrain will remain intact during the cave-in (terrain unsupported from below will collapse).Only walls, supports, up and up/down stairs, and fortifications (both mined and constructed) remain intact. All buildings and most constructions under the falling area are destroyed, as are natural ramps and unsupported floors.Natural floors and constructed walls and floors have a chance of destroying items. Any item caught under falling natural walls is destroyed completely.Most plants under a cave-in are obliterated, but not multi-tile trees.To clarify, it will kill all non-ghost creatures between the tile below the initial tile caving in to its final resting point. Any creature caught directly underneath (on the same tile underneath) a cave-in is killed, the only exception being Ghosts.Aquifer tiles will continue producing water, and other tile properties will remain the same in the fallen terrain.Falling soil will change into the soil type at the layer it falls to, or the lowest type on the map if it falls into the stone layers.your gem pile was directly below and you had a magma tube three Z levels afterwards. Therefore, it is not a good idea to punch a skylight into your meeting area if you forgot that e.g. ![]()
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